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amayo/src/commands/messages/game/pelear.ts

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import type { CommandMessage } from '../../../core/types/commands';
import type Amayo from '../../../core/client';
import { runMinigame } from '../../../game/minigames/service';
import { getDefaultLevel, findBestToolKey, parseGameArgs, resolveGuildAreaWithFallback } from './_helpers';
import { updateStats } from '../../../game/stats/service';
import { updateQuestProgress } from '../../../game/quests/service';
import { checkAchievements } from '../../../game/achievements/service';
export const command: CommandMessage = {
name: 'pelear',
type: 'message',
aliases: ['fight','arena'],
cooldown: 8,
description: 'Entra a la arena y pelea (usa espada si está disponible).',
usage: 'pelear [nivel] [toolKey] [area:clave] (ej: pelear 1 weapon.sword.iron)',
run: async (message, args, _client: Amayo) => {
const userId = message.author.id;
const guildId = message.guild!.id;
const { areaKey, levelArg, providedTool } = parseGameArgs(args, 'fight.arena');
const { area, source } = await resolveGuildAreaWithFallback(guildId, areaKey);
if (!area) {
await message.reply(`⚠️ Área de arena no configurada. Crea \`gameArea\` con key \`${areaKey}\` en este servidor.`);
return;
}
const globalNotice = source === 'global'
? ` Usando configuración global para \`${areaKey}\`. Puedes crear \`gameArea\` para personalizarla en este servidor.`
: null;
const level = levelArg ?? await getDefaultLevel(userId, guildId, area.id);
const toolKey = providedTool ?? await findBestToolKey(userId, guildId, 'sword');
try {
const result = await runMinigame(userId, guildId, area.key, level, { toolKey: toolKey ?? undefined });
// Actualizar stats y misiones
await updateStats(userId, guildId, { fightsCompleted: 1 });
await updateQuestProgress(userId, guildId, 'fight_count', 1);
// Contar mobs derrotados
const mobsCount = result.mobs.length;
if (mobsCount > 0) {
await updateStats(userId, guildId, { mobsDefeated: mobsCount });
await updateQuestProgress(userId, guildId, 'mob_defeat_count', mobsCount);
}
const newAchievements = await checkAchievements(userId, guildId, 'fight_count');
const rewards = result.rewards.map(r => r.type === 'coins' ? `🪙 +${r.amount}` : `🎁 ${r.itemKey} x${r.qty}`).join(' · ') || '—';
const mobs = result.mobs.length ? result.mobs.join(', ') : '—';
const toolInfo = result.tool?.key ? `🗡️ ${result.tool.key}${result.tool.broken ? ' (rota)' : ` (-${result.tool.durabilityDelta} dur.)`}` : '—';
let response = globalNotice ? `${globalNotice}\n\n` : '';
response += `⚔️ Arena (nivel ${level})\nRecompensas: ${rewards}\nEnemigos: ${mobs}\nArma: ${toolInfo}`;
if (newAchievements.length > 0) {
response += `\n\n🏆 ¡Logro desbloqueado!`;
for (const ach of newAchievements) {
response += `\n✨ **${ach.name}** - ${ach.description}`;
}
}
await message.reply(response);
} catch (e: any) {
await message.reply(`❌ No se pudo pelear: ${e?.message ?? e}`);
}
}
};