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amayo/test/unit/rewardMods.test.ts

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import { test } from "uvu";
import * as assert from "uvu/assert";
import { pickDropFromDef } from "../../src/game/minigames/testHelpers";
// deterministic randomness helper
function seedRandom(seed: number) {
let s = seed % 2147483647;
if (s <= 0) s += 2147483646;
return () => (s = (s * 16807) % 2147483647) / 2147483647;
}
// Patch Math.random for deterministic tests
const realRandom = Math.random;
test.before(() => {
(Math as any).random = seedRandom(42) as any;
});
test.after(() => {
(Math as any).random = realRandom;
});
test("pickDropFromDef chooses weighted item", () => {
const def = {
drops: [
{ itemKey: "ore.iron", qty: 1, weight: 8 },
{ itemKey: "ore.gold", qty: 1, weight: 2 },
],
} as any;
const picks = new Set<string>();
for (let i = 0; i < 10; i++) {
const p = pickDropFromDef(def);
assert.ok(p && (p.itemKey === "ore.iron" || p.itemKey === "ore.gold"));
picks.add(p!.itemKey);
}
// with seeded RNG both options should appear
assert.ok(picks.size >= 1);
});
test("pickDropFromDef chooses from map", () => {
const def = { drops: { "ore.iron": 1, "ore.gold": 2 } } as any;
const p = pickDropFromDef(def);
assert.ok(p && (p.itemKey === "ore.iron" || p.itemKey === "ore.gold"));
});
// coinMultiplier behavior is multiplicative in current design; test small scenario
test("coin multiplier aggregation (product)", () => {
const mobs = [
{ rewardMods: { coinMultiplier: 1.1 } },
{ rewardMods: { coinMultiplier: 1.2 } },
];
const product = mobs.reduce(
(acc, m) => acc * ((m.rewardMods?.coinMultiplier as number) || 1),
1
);
assert.equal(Math.round(product * 100) / 100, Math.round(1.32 * 100) / 100);
});
test.run();