feat: Add scripts for mob dependency management and server setup
- Implemented `findMobDependencies.ts` to identify foreign key constraints referencing the Mob table and log dependent rows. - Created `fullServerSetup.ts` for idempotent server setup, including economy items, item recipes, game areas, mobs, and optional demo mob attacks. - Developed `removeInvalidMobsWithDeps.ts` to delete invalid mobs and their dependencies, backing up affected scheduled mob attacks. - Added unit tests in `testMobUnit.ts` and `mob.test.ts` for mob functionality, including stats computation and instance retrieval. - Introduced reward modification tests in `testRewardMods.ts` and `rewardMods.unit.ts` to validate drop selection and coin multiplier behavior. - Enhanced command handling for mob deletion in `mobDelete.ts` and setup examples in `setup.ts`, ensuring proper permissions and feedback. - Created utility functions in `testHelpers.ts` for deterministic drop selection from mob definitions.
This commit is contained in:
46
test/mob.test.ts
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46
test/mob.test.ts
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import assert from "assert";
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import {
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computeMobStats,
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getMobInstance,
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MOB_DEFINITIONS,
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} from "../src/game/mobs/mobData";
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import { createOrUpdateMob } from "../src/game/mobs/admin";
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async function main() {
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console.log("Starting formal mob tests...");
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// Test computeMobStats deterministic
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const def = MOB_DEFINITIONS[0];
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const s1 = computeMobStats(def, 1);
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const s2 = computeMobStats(def, 2);
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assert(s2.hp >= s1.hp, "HP should increase or stay with level");
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console.log("computeMobStats OK");
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// Test getMobInstance
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const inst = getMobInstance(def.key, 3);
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assert(inst !== null, "getMobInstance should return an instance");
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assert(
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typeof inst!.scaled.hp === "number",
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"instance scaled.hp should be a number"
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);
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console.log("getMobInstance OK");
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// Test createOrUpdateMob in no-db mode (should not throw)
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try {
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const r = await createOrUpdateMob({ ...def, key: "test.unit.mob" } as any);
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assert(r && r.def, "createOrUpdateMob must return def");
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console.log("createOrUpdateMob (no-db) OK");
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} catch (e) {
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console.warn(
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"createOrUpdateMob test skipped (DB needed):",
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(e as any)?.message ?? e
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);
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}
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console.log("All formal mob tests passed");
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}
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main().catch((e) => {
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console.error(e);
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process.exit(1);
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});
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59
test/unit/rewardMods.test.ts
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59
test/unit/rewardMods.test.ts
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import { test } from "uvu";
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import * as assert from "uvu/assert";
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import { pickDropFromDef } from "../../src/game/minigames/testHelpers";
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// deterministic randomness helper
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function seedRandom(seed: number) {
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let s = seed % 2147483647;
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if (s <= 0) s += 2147483646;
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return () => (s = (s * 16807) % 2147483647) / 2147483647;
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}
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// Patch Math.random for deterministic tests
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const realRandom = Math.random;
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test.before(() => {
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(Math as any).random = seedRandom(42) as any;
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});
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test.after(() => {
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(Math as any).random = realRandom;
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});
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test("pickDropFromDef chooses weighted item", () => {
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const def = {
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drops: [
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{ itemKey: "ore.iron", qty: 1, weight: 8 },
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{ itemKey: "ore.gold", qty: 1, weight: 2 },
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],
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} as any;
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const picks = new Set<string>();
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for (let i = 0; i < 10; i++) {
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const p = pickDropFromDef(def);
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assert.ok(p && (p.itemKey === "ore.iron" || p.itemKey === "ore.gold"));
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picks.add(p!.itemKey);
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}
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// with seeded RNG both options should appear
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assert.ok(picks.size >= 1);
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});
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test("pickDropFromDef chooses from map", () => {
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const def = { drops: { "ore.iron": 1, "ore.gold": 2 } } as any;
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const p = pickDropFromDef(def);
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assert.ok(p && (p.itemKey === "ore.iron" || p.itemKey === "ore.gold"));
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});
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// coinMultiplier behavior is multiplicative in current design; test small scenario
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test("coin multiplier aggregation (product)", () => {
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const mobs = [
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{ rewardMods: { coinMultiplier: 1.1 } },
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{ rewardMods: { coinMultiplier: 1.2 } },
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];
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const product = mobs.reduce(
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(acc, m) => acc * ((m.rewardMods?.coinMultiplier as number) || 1),
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1
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);
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assert.equal(Math.round(product * 100) / 100, Math.round(1.32 * 100) / 100);
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});
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test.run();
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57
test/unit/rewardMods.unit.ts
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test/unit/rewardMods.unit.ts
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import * as assert from "assert";
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import { pickDropFromDef } from "../../src/game/minigames/testHelpers";
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// deterministic RNG
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function seedRandom(seed: number) {
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let s = seed % 2147483647;
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if (s <= 0) s += 2147483646;
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return () => (s = (s * 16807) % 2147483647) / 2147483647;
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}
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const rand = seedRandom(42);
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const realRandom = Math.random;
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(Math as any).random = rand;
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try {
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// weighted
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const def1 = {
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drops: [
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{ itemKey: "ore.iron", qty: 1, weight: 8 },
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{ itemKey: "ore.gold", qty: 1, weight: 2 },
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],
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} as any;
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const picks = new Set<string>();
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for (let i = 0; i < 20; i++) {
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const p = pickDropFromDef(def1);
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if (!p) throw new Error("expected pick");
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picks.add(p.itemKey);
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}
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assert.ok(picks.size >= 1, "expected at least 1 picked key");
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// map
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const def2 = { drops: { "ore.iron": 1, "ore.gold": 2 } } as any;
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const p2 = pickDropFromDef(def2);
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assert.ok(p2 && (p2.itemKey === "ore.iron" || p2.itemKey === "ore.gold"));
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// coin multiplier product
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const mobs = [
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{ rewardMods: { coinMultiplier: 1.1 } },
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{ rewardMods: { coinMultiplier: 1.2 } },
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];
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const product = mobs.reduce(
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(acc, m) => acc * ((m.rewardMods?.coinMultiplier as number) || 1),
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1
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);
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assert.strictEqual(
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Math.round(product * 100) / 100,
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Math.round(1.32 * 100) / 100
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);
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console.log("All unit tests passed");
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(Math as any).random = realRandom;
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process.exit(0);
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} catch (e) {
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(Math as any).random = realRandom;
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console.error(e);
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process.exit(1);
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}
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