Refactor item property parsing and centralize utility functions
- Moved `parseItemProps` function to `core/utils.ts` for reuse across modules. - Updated various services to import and utilize the centralized `parseItemProps`. - Introduced new utility functions for handling consumable cooldowns and healing calculations. - Enhanced mob management with a new repository system, allowing for dynamic loading and validation of mob definitions from the database. - Added admin functions for creating, updating, listing, and deleting mobs, with validation using Zod. - Implemented tests for mob management functionalities. - Improved error handling and logging throughout the mob and consumable services.
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@@ -18,6 +18,7 @@
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"tsc": "tsc",
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"typecheck": "tsc --noEmit",
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"seed:minigames": "npx tsx src/game/minigames/seed.ts",
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"test:mobs": "npx tsx scripts/testMobData.ts",
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"start:optimize-relic": "NODE_ENV=production ENABLE_MEMORY_OPTIMIZER=true NEW_RELIC_APP_NAME=amayo NEW_RELIC_LICENSE_KEY= NODE_OPTIONS='--max-old-space-size=512 --expose-gc' npx tsx --experimental-loader=newrelic/esm-loader.mjs src/main.ts"
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},
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"keywords": [],
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@@ -35,7 +36,8 @@
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"ejs": "^3.1.10",
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"newrelic": "13.4.0",
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"node-appwrite": "19.1.0",
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"pino": "9.13.0",
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"pino": "9.13.0",
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"zod": "4.25.1",
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"prisma": "6.16.2",
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"redis": "5.8.2"
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},
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