Commit Graph

4 Commits

Author SHA1 Message Date
646f62d2e9 feat(minigames): implement dual durability system for tools and weapons
- Introduced separation between `tool` (for gathering) and `weaponTool` (for combat) in minigames.
- Adjusted durability reduction logic to apply a 50% reduction for weapons used in combat to prevent instant breakage.
- Updated `RunResult` type to include `weaponTool` information.
- Enhanced `runMinigame` logic to handle weapon degradation during combat scenarios.
- Updated user commands to reflect both tool and weapon durability in outputs.
- Modified scheduled mob attacks to respect the new durability system.
- Added comprehensive documentation on the new dual durability feature and its implications for gameplay balance.
2025-10-09 02:23:51 -05:00
c868e3bf80 refactor(economy): enhance type definitions and improve channel message handling 2025-10-05 05:19:16 -05:00
d04f54eb3d feat(economy): add interactive editors for creating and editing EconomyItems and Mobs 2025-10-05 01:20:52 -05:00
3fd6ca661d feat(economy): add seed script for economy items, game areas, and mobs initialization 2025-10-05 00:51:07 -05:00