- Introduced separation between `tool` (for gathering) and `weaponTool` (for combat) in minigames.
- Adjusted durability reduction logic to apply a 50% reduction for weapons used in combat to prevent instant breakage.
- Updated `RunResult` type to include `weaponTool` information.
- Enhanced `runMinigame` logic to handle weapon degradation during combat scenarios.
- Updated user commands to reflect both tool and weapon durability in outputs.
- Modified scheduled mob attacks to respect the new durability system.
- Added comprehensive documentation on the new dual durability feature and its implications for gameplay balance.
- Created main index.ejs view with header, footer, and content structure.
- Developed layout.ejs for consistent styling across pages.
- Implemented partials for various sections including admin, alliances, chests, basic commands, crafting, economy, and more.
- Added a table of contents for easy navigation.
- Included responsive design elements and animations using Tailwind CSS.
- Migrated content to EJS format for dynamic rendering.