- Implemented `findMobDependencies.ts` to identify foreign key constraints referencing the Mob table and log dependent rows. - Created `fullServerSetup.ts` for idempotent server setup, including economy items, item recipes, game areas, mobs, and optional demo mob attacks. - Developed `removeInvalidMobsWithDeps.ts` to delete invalid mobs and their dependencies, backing up affected scheduled mob attacks. - Added unit tests in `testMobUnit.ts` and `mob.test.ts` for mob functionality, including stats computation and instance retrieval. - Introduced reward modification tests in `testRewardMods.ts` and `rewardMods.unit.ts` to validate drop selection and coin multiplier behavior. - Enhanced command handling for mob deletion in `mobDelete.ts` and setup examples in `setup.ts`, ensuring proper permissions and feedback. - Created utility functions in `testHelpers.ts` for deterministic drop selection from mob definitions.
47 lines
1.3 KiB
TypeScript
47 lines
1.3 KiB
TypeScript
import assert from "assert";
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import {
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computeMobStats,
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getMobInstance,
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MOB_DEFINITIONS,
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} from "../src/game/mobs/mobData";
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import { createOrUpdateMob } from "../src/game/mobs/admin";
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async function main() {
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console.log("Starting formal mob tests...");
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// Test computeMobStats deterministic
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const def = MOB_DEFINITIONS[0];
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const s1 = computeMobStats(def, 1);
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const s2 = computeMobStats(def, 2);
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assert(s2.hp >= s1.hp, "HP should increase or stay with level");
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console.log("computeMobStats OK");
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// Test getMobInstance
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const inst = getMobInstance(def.key, 3);
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assert(inst !== null, "getMobInstance should return an instance");
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assert(
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typeof inst!.scaled.hp === "number",
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"instance scaled.hp should be a number"
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);
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console.log("getMobInstance OK");
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// Test createOrUpdateMob in no-db mode (should not throw)
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try {
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const r = await createOrUpdateMob({ ...def, key: "test.unit.mob" } as any);
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assert(r && r.def, "createOrUpdateMob must return def");
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console.log("createOrUpdateMob (no-db) OK");
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} catch (e) {
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console.warn(
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"createOrUpdateMob test skipped (DB needed):",
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(e as any)?.message ?? e
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);
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}
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console.log("All formal mob tests passed");
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}
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main().catch((e) => {
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console.error(e);
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process.exit(1);
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});
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