- Implemented `findMobDependencies.ts` to identify foreign key constraints referencing the Mob table and log dependent rows. - Created `fullServerSetup.ts` for idempotent server setup, including economy items, item recipes, game areas, mobs, and optional demo mob attacks. - Developed `removeInvalidMobsWithDeps.ts` to delete invalid mobs and their dependencies, backing up affected scheduled mob attacks. - Added unit tests in `testMobUnit.ts` and `mob.test.ts` for mob functionality, including stats computation and instance retrieval. - Introduced reward modification tests in `testRewardMods.ts` and `rewardMods.unit.ts` to validate drop selection and coin multiplier behavior. - Enhanced command handling for mob deletion in `mobDelete.ts` and setup examples in `setup.ts`, ensuring proper permissions and feedback. - Created utility functions in `testHelpers.ts` for deterministic drop selection from mob definitions.
60 lines
1.7 KiB
TypeScript
60 lines
1.7 KiB
TypeScript
import { test } from "uvu";
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import * as assert from "uvu/assert";
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import { pickDropFromDef } from "../../src/game/minigames/testHelpers";
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// deterministic randomness helper
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function seedRandom(seed: number) {
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let s = seed % 2147483647;
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if (s <= 0) s += 2147483646;
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return () => (s = (s * 16807) % 2147483647) / 2147483647;
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}
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// Patch Math.random for deterministic tests
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const realRandom = Math.random;
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test.before(() => {
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(Math as any).random = seedRandom(42) as any;
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});
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test.after(() => {
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(Math as any).random = realRandom;
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});
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test("pickDropFromDef chooses weighted item", () => {
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const def = {
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drops: [
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{ itemKey: "ore.iron", qty: 1, weight: 8 },
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{ itemKey: "ore.gold", qty: 1, weight: 2 },
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],
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} as any;
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const picks = new Set<string>();
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for (let i = 0; i < 10; i++) {
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const p = pickDropFromDef(def);
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assert.ok(p && (p.itemKey === "ore.iron" || p.itemKey === "ore.gold"));
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picks.add(p!.itemKey);
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}
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// with seeded RNG both options should appear
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assert.ok(picks.size >= 1);
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});
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test("pickDropFromDef chooses from map", () => {
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const def = { drops: { "ore.iron": 1, "ore.gold": 2 } } as any;
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const p = pickDropFromDef(def);
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assert.ok(p && (p.itemKey === "ore.iron" || p.itemKey === "ore.gold"));
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});
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// coinMultiplier behavior is multiplicative in current design; test small scenario
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test("coin multiplier aggregation (product)", () => {
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const mobs = [
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{ rewardMods: { coinMultiplier: 1.1 } },
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{ rewardMods: { coinMultiplier: 1.2 } },
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];
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const product = mobs.reduce(
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(acc, m) => acc * ((m.rewardMods?.coinMultiplier as number) || 1),
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1
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);
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assert.equal(Math.round(product * 100) / 100, Math.round(1.32 * 100) / 100);
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});
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test.run();
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