- Introduced separation between `tool` (for gathering) and `weaponTool` (for combat) in minigames. - Adjusted durability reduction logic to apply a 50% reduction for weapons used in combat to prevent instant breakage. - Updated `RunResult` type to include `weaponTool` information. - Enhanced `runMinigame` logic to handle weapon degradation during combat scenarios. - Updated user commands to reflect both tool and weapon durability in outputs. - Modified scheduled mob attacks to respect the new durability system. - Added comprehensive documentation on the new dual durability feature and its implications for gameplay balance.
675 lines
20 KiB
TypeScript
675 lines
20 KiB
TypeScript
import { prisma } from "../../core/database/prisma";
|
|
import { Prisma } from "@prisma/client";
|
|
|
|
async function upsertEconomyItem(
|
|
guildId: string | null,
|
|
key: string,
|
|
data: Omit<Prisma.EconomyItemUncheckedCreateInput, "key" | "guildId">
|
|
) {
|
|
if (guildId) {
|
|
return prisma.economyItem.upsert({
|
|
where: { guildId_key: { guildId, key } },
|
|
update: {},
|
|
create: { ...data, key, guildId },
|
|
});
|
|
}
|
|
const existing = await prisma.economyItem.findFirst({
|
|
where: { key, guildId: null },
|
|
});
|
|
if (existing)
|
|
return prisma.economyItem.update({ where: { id: existing.id }, data: {} });
|
|
return prisma.economyItem.create({ data: { ...data, key, guildId: null } });
|
|
}
|
|
|
|
async function upsertGameArea(
|
|
guildId: string | null,
|
|
key: string,
|
|
data: Omit<Prisma.GameAreaUncheckedCreateInput, "key" | "guildId">
|
|
) {
|
|
if (guildId) {
|
|
return prisma.gameArea.upsert({
|
|
where: { guildId_key: { guildId, key } },
|
|
update: {},
|
|
create: { ...data, key, guildId },
|
|
});
|
|
}
|
|
const existing = await prisma.gameArea.findFirst({
|
|
where: { key, guildId: null },
|
|
});
|
|
if (existing)
|
|
return prisma.gameArea.update({ where: { id: existing.id }, data: {} });
|
|
return prisma.gameArea.create({ data: { ...data, key, guildId: null } });
|
|
}
|
|
|
|
async function upsertMob(
|
|
guildId: string | null,
|
|
key: string,
|
|
data: Omit<Prisma.MobUncheckedCreateInput, "key" | "guildId">
|
|
) {
|
|
if (guildId) {
|
|
return prisma.mob.upsert({
|
|
where: { guildId_key: { guildId, key } },
|
|
update: {
|
|
stats: (data as any).stats,
|
|
drops: (data as any).drops,
|
|
name: (data as any).name,
|
|
},
|
|
create: { ...data, key, guildId },
|
|
});
|
|
}
|
|
const existing = await prisma.mob.findFirst({
|
|
where: { key, guildId: null },
|
|
});
|
|
if (existing)
|
|
return prisma.mob.update({
|
|
where: { id: existing.id },
|
|
data: {
|
|
stats: (data as any).stats,
|
|
drops: (data as any).drops,
|
|
name: (data as any).name,
|
|
},
|
|
});
|
|
return prisma.mob.create({ data: { ...data, key, guildId: null } });
|
|
}
|
|
|
|
async function main() {
|
|
const guildId = "1316592320954630144"; // null => global
|
|
|
|
// Items base: herramientas y minerales
|
|
const pickKey = "tool.pickaxe.basic";
|
|
const rodKey = "tool.rod.basic";
|
|
const swordKey = "weapon.sword.iron";
|
|
const armorKey = "armor.leather.basic";
|
|
const capeKey = "cape.life.minor";
|
|
|
|
const ironKey = "ore.iron";
|
|
const goldKey = "ore.gold";
|
|
const ironIngotKey = "ingot.iron";
|
|
|
|
const fishCommonKey = "fish.common";
|
|
const fishRareKey = "fish.rare";
|
|
|
|
// Herramientas
|
|
await upsertEconomyItem(guildId, pickKey, {
|
|
name: "Pico Básico",
|
|
stackable: false,
|
|
props: {
|
|
tool: { type: "pickaxe", tier: 1 },
|
|
breakable: { enabled: true, maxDurability: 100, durabilityPerUse: 5 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
tags: ["tool", "mine"],
|
|
});
|
|
|
|
await upsertEconomyItem(guildId, rodKey, {
|
|
name: "Caña Básica",
|
|
stackable: false,
|
|
props: {
|
|
tool: { type: "rod", tier: 1 },
|
|
breakable: { enabled: true, maxDurability: 80, durabilityPerUse: 3 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
tags: ["tool", "fish"],
|
|
});
|
|
|
|
// Arma, armadura y capa
|
|
await upsertEconomyItem(guildId, swordKey, {
|
|
name: "Espada de Hierro",
|
|
stackable: false,
|
|
props: {
|
|
damage: 10,
|
|
tool: { type: "sword", tier: 1 },
|
|
breakable: { enabled: true, maxDurability: 150, durabilityPerUse: 2 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
tags: ["weapon"],
|
|
});
|
|
|
|
await upsertEconomyItem(guildId, armorKey, {
|
|
name: "Armadura de Cuero",
|
|
stackable: false,
|
|
props: { defense: 3 } as unknown as Prisma.InputJsonValue,
|
|
tags: ["armor"],
|
|
});
|
|
|
|
await upsertEconomyItem(guildId, capeKey, {
|
|
name: "Capa de Vida Menor",
|
|
stackable: false,
|
|
props: { maxHpBonus: 20 } as unknown as Prisma.InputJsonValue,
|
|
tags: ["cape"],
|
|
});
|
|
|
|
// Materiales
|
|
await upsertEconomyItem(guildId, ironKey, {
|
|
name: "Mineral de Hierro",
|
|
stackable: true,
|
|
props: { craftingOnly: true } as unknown as Prisma.InputJsonValue,
|
|
tags: ["ore", "common"],
|
|
});
|
|
|
|
await upsertEconomyItem(guildId, goldKey, {
|
|
name: "Mineral de Oro",
|
|
stackable: true,
|
|
props: { craftingOnly: true } as unknown as Prisma.InputJsonValue,
|
|
tags: ["ore", "rare"],
|
|
});
|
|
|
|
await upsertEconomyItem(guildId, ironIngotKey, {
|
|
name: "Lingote de Hierro",
|
|
stackable: true,
|
|
props: {} as unknown as Prisma.InputJsonValue,
|
|
tags: ["ingot", "metal"],
|
|
});
|
|
|
|
// Comida (pesca) que cura con cooldown
|
|
await upsertEconomyItem(guildId, fishCommonKey, {
|
|
name: "Pez Común",
|
|
stackable: true,
|
|
props: {
|
|
food: { healHp: 10, cooldownSeconds: 30 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
tags: ["fish", "food", "common"],
|
|
});
|
|
|
|
await upsertEconomyItem(guildId, fishRareKey, {
|
|
name: "Pez Raro",
|
|
stackable: true,
|
|
props: {
|
|
food: { healHp: 20, healPercent: 5, cooldownSeconds: 45 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
tags: ["fish", "food", "rare"],
|
|
});
|
|
|
|
// Área de mina con niveles
|
|
const mineArea = await upsertGameArea(guildId, "mine.cavern", {
|
|
name: "Mina: Caverna",
|
|
type: "MINE",
|
|
config: { cooldownSeconds: 10 } as unknown as Prisma.InputJsonValue,
|
|
});
|
|
|
|
await prisma.gameAreaLevel.upsert({
|
|
where: { areaId_level: { areaId: mineArea.id, level: 1 } },
|
|
update: {},
|
|
create: {
|
|
areaId: mineArea.id,
|
|
level: 1,
|
|
requirements: {
|
|
tool: { required: true, toolType: "pickaxe", minTier: 1 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
rewards: {
|
|
draws: 2,
|
|
table: [
|
|
{ type: "item", itemKey: ironKey, qty: 2, weight: 70 },
|
|
{ type: "item", itemKey: ironKey, qty: 3, weight: 20 },
|
|
{ type: "item", itemKey: goldKey, qty: 1, weight: 10 },
|
|
],
|
|
} as unknown as Prisma.InputJsonValue,
|
|
mobs: {
|
|
draws: 1,
|
|
table: [
|
|
{ mobKey: "bat", weight: 20 },
|
|
{ mobKey: "slime", weight: 10 },
|
|
],
|
|
} as unknown as Prisma.InputJsonValue,
|
|
},
|
|
});
|
|
|
|
await prisma.gameAreaLevel.upsert({
|
|
where: { areaId_level: { areaId: mineArea.id, level: 2 } },
|
|
update: {},
|
|
create: {
|
|
areaId: mineArea.id,
|
|
level: 2,
|
|
requirements: {
|
|
tool: { required: true, toolType: "pickaxe", minTier: 2 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
rewards: {
|
|
draws: 3,
|
|
table: [
|
|
{ type: "item", itemKey: ironKey, qty: 3, weight: 60 },
|
|
{ type: "item", itemKey: goldKey, qty: 1, weight: 30 },
|
|
{ type: "coins", amount: 50, weight: 10 },
|
|
],
|
|
} as unknown as Prisma.InputJsonValue,
|
|
mobs: {
|
|
draws: 2,
|
|
table: [
|
|
{ mobKey: "bat", weight: 20 },
|
|
{ mobKey: "slime", weight: 20 },
|
|
{ mobKey: "goblin", weight: 10 },
|
|
],
|
|
} as unknown as Prisma.InputJsonValue,
|
|
},
|
|
});
|
|
|
|
// Área de laguna (pesca)
|
|
const lagoon = await upsertGameArea(guildId, "lagoon.shore", {
|
|
name: "Laguna: Orilla",
|
|
type: "LAGOON",
|
|
config: { cooldownSeconds: 12 } as unknown as Prisma.InputJsonValue,
|
|
});
|
|
|
|
await prisma.gameAreaLevel.upsert({
|
|
where: { areaId_level: { areaId: lagoon.id, level: 1 } },
|
|
update: {},
|
|
create: {
|
|
areaId: lagoon.id,
|
|
level: 1,
|
|
requirements: {
|
|
tool: { required: true, toolType: "rod", minTier: 1 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
rewards: {
|
|
draws: 2,
|
|
table: [
|
|
{ type: "item", itemKey: fishCommonKey, qty: 1, weight: 70 },
|
|
{ type: "item", itemKey: fishRareKey, qty: 1, weight: 10 },
|
|
{ type: "coins", amount: 10, weight: 20 },
|
|
],
|
|
} as unknown as Prisma.InputJsonValue,
|
|
mobs: { draws: 0, table: [] } as unknown as Prisma.InputJsonValue,
|
|
},
|
|
});
|
|
|
|
// Área de pelea (arena)
|
|
const arena = await upsertGameArea(guildId, "fight.arena", {
|
|
name: "Arena de Combate",
|
|
type: "FIGHT",
|
|
config: { cooldownSeconds: 15 } as unknown as Prisma.InputJsonValue,
|
|
});
|
|
|
|
await prisma.gameAreaLevel.upsert({
|
|
where: { areaId_level: { areaId: arena.id, level: 1 } },
|
|
update: {},
|
|
create: {
|
|
areaId: arena.id,
|
|
level: 1,
|
|
requirements: {
|
|
tool: {
|
|
required: true,
|
|
toolType: "sword",
|
|
minTier: 1,
|
|
allowedKeys: [swordKey],
|
|
},
|
|
} as unknown as Prisma.InputJsonValue,
|
|
rewards: {
|
|
draws: 1,
|
|
table: [{ type: "coins", amount: 25, weight: 100 }],
|
|
} as unknown as Prisma.InputJsonValue,
|
|
mobs: {
|
|
draws: 1,
|
|
table: [
|
|
{ mobKey: "slime", weight: 50 },
|
|
{ mobKey: "goblin", weight: 50 },
|
|
],
|
|
} as unknown as Prisma.InputJsonValue,
|
|
},
|
|
});
|
|
|
|
// Mobs básicos
|
|
const mobs = [
|
|
{ key: "bat", name: "Murciélago", stats: { attack: 4 } },
|
|
{ key: "slime", name: "Slime", stats: { attack: 6 } },
|
|
{ key: "goblin", name: "Duende", stats: { attack: 8 } },
|
|
];
|
|
for (const m of mobs) {
|
|
await upsertMob(guildId, m.key, {
|
|
name: m.name,
|
|
stats: m.stats as unknown as Prisma.InputJsonValue,
|
|
drops: Prisma.DbNull,
|
|
});
|
|
}
|
|
|
|
// Programar un par de ataques de mobs (demostración)
|
|
const targetUser = "327207082203938818";
|
|
if (targetUser) {
|
|
const slime = await prisma.mob.findFirst({
|
|
where: { key: "slime", OR: [{ guildId }, { guildId: null }] },
|
|
orderBy: [{ guildId: "desc" }],
|
|
});
|
|
if (slime) {
|
|
const now = Date.now();
|
|
await prisma.scheduledMobAttack.createMany({
|
|
data: [
|
|
{
|
|
userId: targetUser,
|
|
guildId: guildId ?? "global",
|
|
mobId: slime.id,
|
|
scheduleAt: new Date(now + 5_000),
|
|
},
|
|
{
|
|
userId: targetUser,
|
|
guildId: guildId ?? "global",
|
|
mobId: slime.id,
|
|
scheduleAt: new Date(now + 15_000),
|
|
},
|
|
],
|
|
});
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// NUEVO CONTENIDO PARA PROBAR SISTEMAS AVANZADOS (tiers, riskFactor, fatiga)
|
|
// ---------------------------------------------------------------------------
|
|
|
|
// Herramientas / equipo Tier 2
|
|
const pickKeyT2 = "tool.pickaxe.iron";
|
|
const rodKeyT2 = "tool.rod.oak";
|
|
const swordKeyT2 = "weapon.sword.steel";
|
|
const armorKeyT2 = "armor.chain.basic";
|
|
const capeKeyT2 = "cape.life.moderate";
|
|
|
|
await upsertEconomyItem(guildId, pickKeyT2, {
|
|
name: "Pico de Hierro",
|
|
stackable: false,
|
|
props: {
|
|
tool: { type: "pickaxe", tier: 2 },
|
|
breakable: { enabled: true, maxDurability: 180, durabilityPerUse: 4 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
tags: ["tool", "mine", "tier2"],
|
|
});
|
|
|
|
await upsertEconomyItem(guildId, rodKeyT2, {
|
|
name: "Caña Robusta",
|
|
stackable: false,
|
|
props: {
|
|
tool: { type: "rod", tier: 2 },
|
|
breakable: { enabled: true, maxDurability: 140, durabilityPerUse: 3 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
tags: ["tool", "fish", "tier2"],
|
|
});
|
|
|
|
await upsertEconomyItem(guildId, swordKeyT2, {
|
|
name: "Espada de Acero",
|
|
stackable: false,
|
|
props: {
|
|
damage: 18,
|
|
tool: { type: "sword", tier: 2 },
|
|
breakable: { enabled: true, maxDurability: 220, durabilityPerUse: 2 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
tags: ["weapon", "tier2"],
|
|
});
|
|
|
|
await upsertEconomyItem(guildId, armorKeyT2, {
|
|
name: "Armadura de Cota de Malla",
|
|
stackable: false,
|
|
props: { defense: 6 } as unknown as Prisma.InputJsonValue,
|
|
tags: ["armor", "tier2"],
|
|
});
|
|
|
|
await upsertEconomyItem(guildId, capeKeyT2, {
|
|
name: "Capa de Vida Moderada",
|
|
stackable: false,
|
|
props: { maxHpBonus: 40 } as unknown as Prisma.InputJsonValue,
|
|
tags: ["cape", "tier2"],
|
|
});
|
|
|
|
// Consumibles / pruebas de curación y limpieza de efectos
|
|
const bigFoodKey = "food.meat.large";
|
|
const fatigueClearPotionKey = "potion.fatigue.clear";
|
|
|
|
await upsertEconomyItem(guildId, bigFoodKey, {
|
|
name: "Carne Asada Grande",
|
|
stackable: true,
|
|
props: {
|
|
food: { healHp: 40, healPercent: 10, cooldownSeconds: 60 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
tags: ["food", "healing"],
|
|
});
|
|
|
|
await upsertEconomyItem(guildId, fatigueClearPotionKey, {
|
|
name: "Poción Energética",
|
|
stackable: true,
|
|
props: {
|
|
potion: { removeEffects: ["FATIGUE"], cooldownSeconds: 90 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
tags: ["potion", "utility"],
|
|
});
|
|
|
|
// ÁREA NUEVA: Mina de Fisura (más riesgo => probar penalización muerte)
|
|
const riftMine = await upsertGameArea(guildId, "mine.rift", {
|
|
name: "Mina: Fisura Cristalina",
|
|
type: "MINE",
|
|
config: { cooldownSeconds: 14 } as unknown as Prisma.InputJsonValue,
|
|
metadata: { riskFactor: 1.6 } as unknown as Prisma.InputJsonValue,
|
|
});
|
|
|
|
await prisma.gameAreaLevel.upsert({
|
|
where: { areaId_level: { areaId: riftMine.id, level: 1 } },
|
|
update: {},
|
|
create: {
|
|
areaId: riftMine.id,
|
|
level: 1,
|
|
requirements: {
|
|
tool: { required: true, toolType: "pickaxe", minTier: 2 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
rewards: {
|
|
draws: 3,
|
|
table: [
|
|
{ type: "item", itemKey: ironKey, qty: 4, weight: 55 },
|
|
{ type: "item", itemKey: goldKey, qty: 2, weight: 20 },
|
|
{ type: "coins", amount: 60, weight: 25 },
|
|
],
|
|
} as unknown as Prisma.InputJsonValue,
|
|
mobs: {
|
|
draws: 2,
|
|
table: [
|
|
{ mobKey: "goblin", weight: 25 },
|
|
{ mobKey: "orc", weight: 15 },
|
|
],
|
|
} as unknown as Prisma.InputJsonValue,
|
|
metadata: { suggestedHp: 120 } as unknown as Prisma.InputJsonValue,
|
|
},
|
|
});
|
|
|
|
// Extensión de la mina existente: nivel 3
|
|
await prisma.gameAreaLevel.upsert({
|
|
where: { areaId_level: { areaId: mineArea.id, level: 3 } },
|
|
update: {},
|
|
create: {
|
|
areaId: mineArea.id,
|
|
level: 3,
|
|
requirements: {
|
|
tool: { required: true, toolType: "pickaxe", minTier: 2 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
rewards: {
|
|
draws: 4,
|
|
table: [
|
|
{ type: "item", itemKey: ironKey, qty: 4, weight: 50 },
|
|
{ type: "item", itemKey: goldKey, qty: 2, weight: 25 },
|
|
{ type: "coins", amount: 80, weight: 15 },
|
|
{ type: "coins", amount: 120, weight: 10 },
|
|
],
|
|
} as unknown as Prisma.InputJsonValue,
|
|
mobs: {
|
|
draws: 2,
|
|
table: [
|
|
{ mobKey: "slime", weight: 20 },
|
|
{ mobKey: "goblin", weight: 20 },
|
|
{ mobKey: "orc", weight: 10 },
|
|
],
|
|
} as unknown as Prisma.InputJsonValue,
|
|
},
|
|
});
|
|
|
|
// Laguna nivel 2
|
|
await prisma.gameAreaLevel.upsert({
|
|
where: { areaId_level: { areaId: lagoon.id, level: 2 } },
|
|
update: {},
|
|
create: {
|
|
areaId: lagoon.id,
|
|
level: 2,
|
|
requirements: {
|
|
tool: { required: true, toolType: "rod", minTier: 2 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
rewards: {
|
|
draws: 3,
|
|
table: [
|
|
{ type: "item", itemKey: fishCommonKey, qty: 2, weight: 60 },
|
|
{ type: "item", itemKey: fishRareKey, qty: 1, weight: 20 },
|
|
{ type: "coins", amount: 30, weight: 20 },
|
|
],
|
|
} as unknown as Prisma.InputJsonValue,
|
|
mobs: { draws: 0, table: [] } as unknown as Prisma.InputJsonValue,
|
|
},
|
|
});
|
|
|
|
// Arena existente: nivel 2
|
|
await prisma.gameAreaLevel.upsert({
|
|
where: { areaId_level: { areaId: arena.id, level: 2 } },
|
|
update: {},
|
|
create: {
|
|
areaId: arena.id,
|
|
level: 2,
|
|
requirements: {
|
|
tool: { required: true, toolType: "sword", minTier: 2 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
rewards: {
|
|
draws: 1,
|
|
table: [
|
|
{ type: "coins", amount: 60, weight: 70 },
|
|
{ type: "coins", amount: 90, weight: 30 },
|
|
],
|
|
} as unknown as Prisma.InputJsonValue,
|
|
mobs: {
|
|
draws: 1,
|
|
table: [
|
|
{ mobKey: "goblin", weight: 40 },
|
|
{ mobKey: "orc", weight: 40 },
|
|
{ mobKey: "troll", weight: 20 },
|
|
],
|
|
} as unknown as Prisma.InputJsonValue,
|
|
},
|
|
});
|
|
|
|
// Arena élite separada para probar riskFactor de muerte
|
|
const eliteArena = await upsertGameArea(guildId, "fight.arena.elite", {
|
|
name: "Arena de Combate Élite",
|
|
type: "FIGHT",
|
|
config: { cooldownSeconds: 25 } as unknown as Prisma.InputJsonValue,
|
|
metadata: { riskFactor: 1.4 } as unknown as Prisma.InputJsonValue,
|
|
});
|
|
|
|
await prisma.gameAreaLevel.upsert({
|
|
where: { areaId_level: { areaId: eliteArena.id, level: 1 } },
|
|
update: {},
|
|
create: {
|
|
areaId: eliteArena.id,
|
|
level: 1,
|
|
requirements: {
|
|
tool: { required: true, toolType: "sword", minTier: 2 },
|
|
} as unknown as Prisma.InputJsonValue,
|
|
rewards: {
|
|
draws: 1,
|
|
table: [
|
|
{ type: "coins", amount: 120, weight: 70 },
|
|
{ type: "coins", amount: 180, weight: 30 },
|
|
],
|
|
} as unknown as Prisma.InputJsonValue,
|
|
mobs: {
|
|
draws: 1,
|
|
table: [
|
|
{ mobKey: "orc", weight: 40 },
|
|
{ mobKey: "troll", weight: 35 },
|
|
{ mobKey: "dragonling", weight: 25 },
|
|
],
|
|
} as unknown as Prisma.InputJsonValue,
|
|
metadata: { suggestedHp: 150 } as unknown as Prisma.InputJsonValue,
|
|
},
|
|
});
|
|
|
|
// Nuevos mobs avanzados
|
|
const extraMobs = [
|
|
{ key: "orc", name: "Orco", stats: { attack: 12, defense: 2 } },
|
|
{ key: "troll", name: "Trol", stats: { attack: 20, defense: 4 } },
|
|
{
|
|
key: "dragonling",
|
|
name: "Dragoncito",
|
|
stats: { attack: 35, defense: 6 },
|
|
},
|
|
];
|
|
for (const m of extraMobs) {
|
|
await upsertMob(guildId, m.key, {
|
|
name: m.name,
|
|
stats: m.stats as unknown as Prisma.InputJsonValue,
|
|
drops: Prisma.DbNull,
|
|
});
|
|
}
|
|
|
|
// Programar ataques extra de mobs nuevos para pruebas (si existe user objetivo)
|
|
if (targetUser) {
|
|
const orc = await prisma.mob.findFirst({
|
|
where: { key: "orc", OR: [{ guildId }, { guildId: null }] },
|
|
orderBy: [{ guildId: "desc" }],
|
|
});
|
|
const dragon = await prisma.mob.findFirst({
|
|
where: { key: "dragonling", OR: [{ guildId }, { guildId: null }] },
|
|
orderBy: [{ guildId: "desc" }],
|
|
});
|
|
const now = Date.now();
|
|
const extraAttacks: Prisma.ScheduledMobAttackCreateManyInput[] = [];
|
|
if (orc) {
|
|
extraAttacks.push({
|
|
userId: targetUser,
|
|
guildId: guildId ?? "global",
|
|
mobId: orc.id,
|
|
scheduleAt: new Date(now + 25_000),
|
|
});
|
|
}
|
|
if (dragon) {
|
|
extraAttacks.push({
|
|
userId: targetUser,
|
|
guildId: guildId ?? "global",
|
|
mobId: dragon.id,
|
|
scheduleAt: new Date(now + 40_000),
|
|
});
|
|
}
|
|
if (extraAttacks.length) {
|
|
await prisma.scheduledMobAttack.createMany({ data: extraAttacks });
|
|
}
|
|
}
|
|
|
|
// Insertar un efecto FATIGUE de prueba (15% por 30 min) para validar penalización de monedas y reducción de stats
|
|
if (targetUser) {
|
|
const expires = new Date(Date.now() + 30 * 60 * 1000);
|
|
await prisma.playerStatusEffect.upsert({
|
|
where: {
|
|
userId_guildId_type: {
|
|
userId: targetUser,
|
|
guildId: guildId ?? "global",
|
|
type: "FATIGUE",
|
|
},
|
|
},
|
|
update: { magnitude: 0.15, expiresAt: expires },
|
|
create: {
|
|
userId: targetUser,
|
|
guildId: guildId ?? "global",
|
|
type: "FATIGUE",
|
|
magnitude: 0.15,
|
|
expiresAt: expires,
|
|
},
|
|
});
|
|
}
|
|
|
|
// Asegurar PlayerState base para el usuario de prueba
|
|
if (targetUser) {
|
|
await prisma.playerState.upsert({
|
|
where: {
|
|
userId_guildId: { userId: targetUser, guildId: guildId ?? "global" },
|
|
},
|
|
update: {},
|
|
create: {
|
|
userId: targetUser,
|
|
guildId: guildId ?? "global",
|
|
hp: 100,
|
|
maxHp: 100,
|
|
},
|
|
});
|
|
}
|
|
|
|
console.log("[seed:minigames] done");
|
|
}
|
|
|
|
main()
|
|
.then(() => process.exit(0))
|
|
.catch((e) => {
|
|
console.error(e);
|
|
process.exit(1);
|
|
});
|